Deadliest Warrior impresses, says Alex
A classic question for nerds of all ages: Could a pirate kill a ninja? Impossible matchups between various warriors are a common argument, and there seems to be no way to resolve the debate. In 2009, a television program was created to depict these crossover battles. A team representing one warrior, such as the Samurai, will demonstrate their weapons and compare to another warrior, such as the Vikings. After a computer simulation, the winning team is decided, and the battle is shown in a reenactment.
After an episode of Deadliest Warrior is complete, the outcome is always the same: The losing team claims that the episode was rigged, and both sides continue to bicker. Emotions run high on both sides, creating a spirited debate. As long as warriors exist, people will debate about their capabilities.
So how is this relevant to video game design? In a fighting game, one of the challenges for a developer is to create a rivalry within characters. The best experience is created when a player can consistently use a single character, and form a rivalry against a friend's preferred fighter. The game certainly lets this happen; the characters are shallow, but interesting. When each player can pledge allegiance to one character, these long rivalries can produce lasting, addictive fun. If you're planning to use a variety of characters, the game's controls are slightly different between characters, but it's easily possible to choose a different character.