WinGO: a video demo by Daniel
I guess I needed one more thing to add to my long list of responsibilities, because about 6 months ago I embarked on another new venture in addition to my full time job, writing a 24 Hours column, and running this blog. This time I decided I wanted to design a new game that both adults and kids could enjoy. It’s called WinGO and as of last Saturday it is now for sale at the App Store or iTunes for only .99 cents.
The basic concept of the game itself is pretty easy to understand. If you like Soduko or Bingo, you’ll definitely like WinGO. The game is currently offered on your iPhone, iPad or iPod and only takes seconds to learn.
If you think getting an app designed and on to the market is easy…think again. There is a reason why it took me over six months to get WinGO fully operational and available on the App Store.
As someone who never ventured into the world of apps before, I didn’t know where to start. But I figured finding someone who had the programming knowledge would be a good first step.
After making a few inquiries within my network, I was referred to Port Coquitlam resident Mohammad Vaziri. We met for coffee back in January and I pitched him on the concept. He had never designed a commercial application before, but he was keen to try.
So after we settled on a fixed price for the project, we began our work. As I finalized my work on the basic rules and concept for WinGO, he worked on the programming and overall “look-and-feel.”
Luckily for me, Mohammad’s wife also happens to have a background in graphic design. That came in very handy as we began deciding what the game would actually look like on your iPhone.
After a lot of back and forth, I finally had a prototype. During the spring I then loaded up WinGo onto my wife’s iPad and brought it around to various parties we attended. In particular, I wanted feedback from our friends that currently worked as teachers.
The initial feedback I receive was extremely positive and everyone encouraged me to take it to the finish line. I was really thrilled that teachers told me they could use WinGO as an instructional tool in class to make playing with numbers a lot more fun.
After a few more weeks of fine tuning, Mohammad and I agreed that we had finally developed a product that was ready to submit for review. That meant I had to buy a developer package through Apple and submit the code to some unknown individuals who would ensure the game was ready for sale.
In less than a week I heard that WinGO Lite (the free, but limited version of the game) was approved as is and was available for download around the world. Not long after the full version of WinGO also went for sale.
I must admit it’s been a real learning experience for me venturing into the world of App development. It remains early days, but I’m also hoping to turn it into a profitable one as well! That’s why I’ll be advertising the game right here on CityCaucus.com.
So for all of you who have said you would love to find a way to support CityCaucus.com but just didn’t know how, you now have a .99 cent option. I hope you will play the game and encourage your kids to do the same.
Ok, now back to urban politics and the burning issues of the day...